Chapter 3 Walkthrough & Solutions

Solve Escape Academy 2 chapter 3 with a full route, banned book codes, quiz answers, museum exhibit placements, and the gold chest solutions.

Chapter 3 Route at a Glance

Chapter 3 sends you into the humanities campus, where banned books, a lecture-hall quiz, a museum permit, and a layered Aztec box all gate the next story beat. This Escape Academy 2 chapter 3 walkthrough gives you the exact codes and exhibit placements so you can keep moving instead of backtracking. The Escape Academy 2 chapter 3 route below starts at the humanities gate and finishes with the final gold-chest layer, with every major puzzle called out in order.

Begin at the humanities gate to the left of the main building stairs and speak with Professor Jeberson. From there, clear the library, lecture hall, museum, and museum back room in sequence. If you are short on cash for the crowbar permit, fit in optional puzzles before the museum step. This route covers the whole Escape Academy 2 chapter 3 critical path.

StepLocationMain taskKey result
1Humanities gateTalk to Professor JebersonStarts the chapter
2LibraryTalk to Quanty; solve statue, trolley, and mezzanine locksThree banned books
3Round lecture hallUse the laptop and quiz sheetQuiz answers B, A, B, B, D
4MuseumGet the crowbar permit, buy the crowbar, open safe cratesEight artifacts placed
5Museum back roomSolve the gold chest and Aztec box layersFinal chest layer opened

Banned Together: Statues, Trolley Code, and Creaky Faces

The library section is the longest critical-path block in Escape Academy 2 chapter 3. Talk to Quanty, then read the book near the entrance; only the even pages carry the useful instruction. The clue points four statues toward specific subjects: Grumble and Saunders toward etiquette, Pleasant toward fashion, and Maxwell toward dance. Set all four correctly, and a banned book rises from the floor.

The library statue puzzle is only the first of three banned-book locks. The trolley code uses the Cluey Decimal System poster opposite the cart: religion, biography, philosophy, and languages produce 2914. Upstairs, step on the face drawings on the mezzanine floor, note the four that creak, and click those same four faces on the central door. That unlocks the final book.

Banned bookWhere to find itSolution
How to Open Doors With a CrowbarStatue circleFace Grumble and Saunders toward etiquette; Pleasant toward fashion; Maxwell toward dance
A Primer on Brute-Forcing PuzzlesBook trolleyEnter 2914 for religion, biography, philosophy, languages
Escape Rooms Are Overrated: A ManifestoMezzanine roomClick the four floor faces that creak

Hand all three banned books to Quanty to finish Banned Together. If one book does not appear, recheck the statue facings before moving on; the trolley and mezzanine puzzles do not replace that first step.

Quiz Pro Quo: Lecture Hall Answers

Leave the library through the locked door on the far side, follow the path to the round lecture hall, and take the seat marked with a key icon. The quiz sheet sits beside your laptop. The laptop is the intended reference tool, and the correct answer order is below. The quiz is the shortest section of Escape Academy 2 chapter 3.

QuestionCorrect answer
1B
2A
3B
4B
5D

Fill the sheet in that exact order to ace the quiz. If the quiz does not complete, recheck the answer sequence before leaving the lecture hall.

Unlock and Load: Permit, Crates, and Exhibits

At the museum, talk to Professor Jeberson before shopping. He issues the crowbar permit; take it to the science campus store room, pay $10, and show the permit when asked. If the purchase fails, check that the permit is in your inventory and that you have enough cash. Then return to the museum back room. The museum step is the biggest cash gate in Escape Academy 2 chapter 3.

In the crate room, read the Identifying Dangerous Crates sign and open only the three safe crates; leave the moving crate alone. Once you have the artifacts, match each clue to its display. Talk to Jeberson after all eight exhibits are placed.

ExhibitClueArtifact
1Key to many groundbreaking discoveriesSameer’s Shovel
2A 10-gallon thinking capSameer’s Hat
3It’s most powerful when it’s blankFernando’s Checkbook
4Far mightier than Exhibit 5Reina’s Pen
5It cuts straight to the pointFernando’s Sword
6It has a rich ringReina’s Bell
7It is a rich ringFernando’s Ring
8The mark of a true gentlemanSameer’s Mustache Wax

Think Inside the Box: Gold Chest and Aztec Layers

Back in the museum, the gold chest is the final major puzzle of Escape Academy 2 chapter 3. Its lock poster is a 12-square picture that matches the 12 squares on the chest. Four squares are colored; align those four parts to open the first layer and claim the Aztec Death Whistle.

Use the whistle on the Aztec-shaped statue. The ball puzzle needs four green balls in a row. If one side stalls, alternate drop sides so green balls gather, then release them together in a line. The first Ancient Key comes from the drawer that opens.

On the opposite side, rearrange the green pipe pieces into a complete loop three times, reaching each endpoint. That yields the second Ancient Key. Place both keys in the eye-shaped keyholes to open the top and take the Jade Snake.

StagePuzzleSolutionReward
1Gold chest lockMatch the four colored squares to the chest squaresAztec Death Whistle
2Aztec ball dropGet four green balls in a rowFirst Ancient Key
3Aztec pipe loopComplete a loop three times and reach each endpointSecond Ancient Key
4Eye keyholesInsert both Ancient KeysJade Snake
5Gold box recessPlace the Jade Snake in the bottom-right recessFive-symbol grid
6Left gridClick the five squares that match the key posterFolded Fan and Torch Sculpture
7Water columnsSlide columns until symbols and reflections read EKHOThree Wedge pieces
8RampPlace wedges; move the rounded wedge first to lastTop dome opens
9Star chartMatch three chest tiles to the ceiling constellationFinal chest layer

Put the Jade Snake into the bottom-right recess of the gold box. Five symbols appear; use the key poster above the box to choose the matching five squares on the left grid. The next layer gives you the Folded Fan and Torch Sculpture.

Use the Torch Sculpture on the Lockrates’ Box puzzle. At the water feature, slide the wooden columns until the symbols and their reflections read EKHO, then collect the three Wedge pieces. On the ramp side, fit the wedges into the matching holes and move the rounded wedge from the first slot to the last so the pieces can reach the top. Check the dome projection for the key constellation.

Place the Folded Fan in the tall oriental-style box and take the six coins. The fan symbols tell you where each coin belongs: Pronged and Dagger on the tree side, Shovel and Crescent on the mountain side, Hexagon and Circle on the bird side. The box opens, so take the Ancient Compass and equip it.

Use the wall map to note earthquakes to the north, east, and southwest. Drop balls onto the pot in the oriental box in those directions, but translate each direction through the compass with its handle pointing south. Take the Unusual Star Chart, pin it, and compare the ceiling constellation. Check the top-left piece, the last piece on the third row, and the bottom-left piece against the chart.

Return to the gold chest and move those three matching tiles into the red holes. The final layer opens; click the bottom of the box to finish the room and close out the chapter’s main puzzle chain.

Chapter 3 Tips for Cleaner Runs

For Escape Academy 2 chapter 3, the main time sinks are backtracking for cash and rechecking puzzle inputs. Keep the permit, banned books, and artifact list in mind before you move between campuses.

Common issueFix
Short on cash for the crowbarDo optional puzzles or pick up loose change before the museum
Statue puzzle will not triggerRecheck all four facings, not just Grumble and Saunders
Trolley code rejectedConfirm the order: religion, biography, philosophy, languages
Museum crates unclearIgnore the moving crate and open only the three safe crates
Aztec ball puzzle stallsAlternate drop sides so four green balls gather together
Compass ball drop feels wrongTranslate the map directions using the south-pointing compass handle

Frequently Asked Questions About Escape Academy 2 Chapter 3

What is the quiz answer code in Escape Academy 2 chapter 3?
Enter B, A, B, B, D in order on the quiz sheet beside your laptop.

Where do all eight museum artifacts go in Escape Academy 2 chapter 3?
Use the exhibit table above: Sameer’s Shovel, Sameer’s Hat, Fernando’s Checkbook, Reina’s Pen, Fernando’s Sword, Reina’s Bell, Fernando’s Ring, and Sameer’s Mustache Wax, in exhibits 1 through 8.

How do you open the gold chest in Escape Academy 2 chapter 3?
Match the four colored squares on the 12-square lock, use the Aztec Death Whistle, collect both Ancient Keys, place the Jade Snake, solve the EKHO water columns, use the Ancient Compass and star chart, then move the three matching tiles into the red holes.

Do the banned books matter in Escape Academy 2 chapter 3?
Yes. The statue facings, trolley code 2914, and mezzanine creaky-face door produce the three banned books you must hand to Quanty to complete that section.