A Well-Kept Secret Walkthrough
Solve Escape Academy 2's A Well-Kept Secret quest with fountain codes, Third Chamber puzzle answers, and the complete founder testimony.
Escape Academy 2: A Well-Kept Secret Quest Overview
Escape Academy 2: A Well-Kept Secret is one of the key story missions in Chapter 7, and it sends you from the Founder’s Fountain into a hidden chamber packed with symbolic locks, stained-glass clues, and a major lore reveal. If you have reached the late-game stretch and want to finish the mission without wandering the campus at night, this Escape Academy 2: A Well-Kept Secret guide gives you the direct route.
The quest is story progression, not one of the optional Extra Credit assignments. That matters because the related achievement is tied to completing “The Third Chamber,” so you do not need to worry about permanently missing it during a normal campaign run. The real challenge is solving the fountain totals and decoding the chamber’s layered puzzles.
| Detail | Information |
|---|---|
| Chapter | Chapter 7 |
| Starting location | Founder’s Fountain, near the library |
| Quest giver | Kira |
| Required setup | Wait for night; equip the special glasses |
| Key item | Stone Tablet |
| Final location | The Third Chamber |
| Achievement | A Well-Kept Secret |
Before You Enter the Founder’s Fountain
Escape Academy 2: A Well-Kept Secret begins when you talk to Kira at the Founder’s Fountain. She has a quest marker above her head, so she is difficult to miss once you reach the area near the library. Choose the option to wait for night, then put on the special glasses before you start following footprints.
The glasses are essential. Without them, the trail and several nighttime clues are not visible. The route begins around the fountain and leads upward around the Escapist Times building before continuing onto the roof. Follow the glowing footprints carefully, because the path curves and climbs rather than staying at ground level.
Your first major stop is a statue with a word lock. Enter HISTORY to receive the Stone Tablet. That tablet is the key to the next phase: it lets you translate the symbol trails into the four fountain lock codes.
Quick preparation checklist
- Progress through Chapter 7 until Kira appears at the Founder’s Fountain.
- Choose to wait for night.
- Equip the special glasses before searching for footprints.
- Keep the Stone Tablet with you after entering HISTORY.
- Return to the fountain between footprint trails so you can enter each lock total.
Step-by-Step Walkthrough
Follow the Night Footprints
After receiving the Stone Tablet, return to the statue area and follow the remaining four sets of footprints. Each trail ends at a symbol clue that must be converted into a number. The Stone Tablet provides the symbol values, and the fountain locks accept the totals.
The footprint route around the Escapist Times building can be easy to lose at first, especially when the path moves from street level to the roof. Move slowly, keep the glasses equipped, and check above and behind you when a trail seems to stop. The next set of prints usually continues just out of the initial camera angle.
Crack the Four Fountain Locks
The four fountain locks use totals calculated from the symbol clues. The table below gives the direct answers.
| Lock | Footprint clue | Calculation | Code |
|---|---|---|---|
| 1 | Two eyes and a moon in yellow | +4 - 3 + 2 | 3 |
| 2 | Three yellow stars | +1 + 1 + 1 + 2 | 5 |
| 3 | Red eye and key | +2 - 1 + 1 | 2 |
| 4 | Green sun | +3 + 2 + 3 | 8 |
For the third lock, treat one eye as half of the two-eye value. For the fourth lock, the green sun follows the color combination of blue and yellow. Once all four totals are entered, the center of the fountain unlocks. Climb down into the opening and open the door at the end of the tunnel.
Explore the Third Chamber
The Third Chamber is where Escape Academy 2: A Well-Kept Secret becomes a full escape-room sequence. Start with the mixed-up picture on the wall. You can swap any two tiles freely, so rearrange the image until it is restored. Then note the values indicated by the characters: spades are 5, hearts are 7, clubs are A, and diamonds are 3.
Enter 57A3 on the chest to receive the Judgement, Custodial Complaint, and Lighter. Next, inspect the four stained-glass windows. Two show keys and two show locks, and each window has one damaged panel. Compare the damaged panel positions with the letter grids on the floor. The matching letters spell TIME.
Enter TIME into the lock near the picture. Inside, take the Machina Extractios.
Solve the Candle Order
Light both candlesticks and watch the order in which the flames go out. One candlestick burns through Palm Wax, Bees Wax, then Whale Oil. The other burns through Sheep Tallow, Beef Tallow, then Palm Wax. The chest lock wants the materials ordered from longest-burning to shortest-burning.
| Rank | Material | Lock symbol to use |
|---|---|---|
| 1 | Sheep Tallow | Sheep |
| 2 | Beef Tallow | Cow |
| 3 | Palm Wax | Palm Tree |
| 4 | Bees Wax | Bee |
| 5 | Whale Oil | Whale |
Enter Sheep, Cow, Palm Tree, Bee, Whale on the chest to the right of the statue. Take the Newspaper, Obituary, and Travel Map.
Complete the Founder’s Testimony
The central statue requires you to fill in the blanks using the documents you collected. This is the lore-heavy finale of Escape Academy 2: A Well-Kept Secret, and the exact answers are below.
| Passage fragment | Answer |
|---|---|
| Alistair built a strange machine. He sat in one seat with a ___ in the other. | STUDENT |
| The device ___ his subject’s ___. | STOLE; YOUTH |
| Alistair’s sudden ___ was evil. | TRANSFORMATION |
| We had no choice but to ___ him. | JAIL |
| Then we ___ him and ___. | MEMORY GASSED; THE STUDENT BODY |
| Fernando was horrified; he stopped ___ and died shortly afterward of ___. | SPEAKING; A BROKEN HEART |
| Sameer resigned and departed on the ___ for his homeland of ___. | RUDDY HERRING; INDIA |
Pull the lever once every blank is correct. Leave the chamber by climbing the ladder, then follow the tunnel at the side of the museum back toward the main building. You will meet Kira along the way. Continue to the headmaster’s office and speak with Solange to close out the mission.
Puzzle Solutions at a Glance
If you are returning to this Escape Academy 2: A Well-Kept Secret section after a break, use this compact reference instead of rereading every step.
| Puzzle | Solution |
|---|---|
| Statue word lock | HISTORY |
| First fountain lock | 3 |
| Second fountain lock | 5 |
| Third fountain lock | 2 |
| Fourth fountain lock | 8 |
| Third Chamber chest | 57A3 |
| Stained-glass word lock | TIME |
| Candle chest | Sheep, Cow, Palm Tree, Bee, Whale |
| Common mistake | Fix |
|---|---|
| Searching for footprints during the day | Talk to Kira and choose to wait for night |
| Footprints are not visible | Equip the special glasses |
| Cannot open the first statue | Enter HISTORY and take the Stone Tablet |
| Lost track of fountain locks | Recheck the four footprint totals in the table above |
| Stuck on the chest beside the statue | Use the candle burn order, then translate Beef Tallow to Cow |
| Unsure how to finish the chamber | Complete the founder testimony, pull the lever, and exit through the tunnel |
The quest also unlocks the A Well-Kept Secret achievement when you complete The Third Chamber. Because it is tied to story progression, it should unlock naturally as you finish the chapter.
Rewards, Achievement, and What Comes Next
Escape Academy 2: A Well-Kept Secret does not end with a simple code entry. The mission delivers several key documents and items that feed directly into the final statue puzzle: the Judgement, Custodial Complaint, Lighter, Machina Extractios, Newspaper, Obituary, and Travel Map. Keep them in your inventory until the testimony is complete.
The main reward is narrative progress. You uncover the truth about Alistair Bell, the founders, and the disturbing history behind the academy. The achievement pops when “The Third Chamber” is completed, so players chasing full completion should make sure they finish the chamber rather than leaving after the fountain section.
After speaking with Solange, the campaign continues toward the rear stairwell and the next story objective. If you are cleaning up side content, this is not the moment to hunt for optional puzzles: finish the conversation and let the story update so you do not leave the quest in an incomplete state.
FAQ
Do I need the special glasses for Escape Academy 2: A Well-Kept Secret?
Yes. The nighttime footprint trails and symbol clues are designed around the special glasses. Equip them immediately after choosing to wait for night.
Can I miss the A Well-Kept Secret achievement?
No, provided you finish the campaign. The achievement is tied to completing “The Third Chamber,” which is story progression rather than an optional Extra Credit quest.
What is the code for the Third Chamber chest?
The chest code is 57A3. It comes from the picture puzzle values: spades 5, hearts 7, clubs A, and diamonds 3.
What do I do after entering HISTORY at the statue?
Take the Stone Tablet, return to the footprint trails, and use the tablet to calculate the four fountain lock totals: 3, 5, 2, and 8. Enter those totals at the matching fountain locks to open the center and reach the Third Chamber.
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