Biology Puzzle & Chicken Checklist

Solve the Escape Academy 2 biology puzzle with exact tile locations, record cabinet order, food-chain codes, and worm feeder colors for Nugget.

Solve the Escape Academy 2 Biology Puzzle Without the Guesswork

Stuck on Nugget the chicken? The Escape Academy 2 biology puzzle is the first real class challenge after orientation, and it throws three separate locks at you: a record cabinet, a food-chain temperature setup, and a worm feeder. The good news is that this Escape Academy 2 biology puzzle is not timed, so you can work through each station at your own pace. This guide walks you through the exact tile locations, cabinet order, food-chain codes, and feeder colors so you can finish Biology class and get back to exploring the Science Campus.

The Biology Lab sits on the Science Campus, just to the left of Professor Von Bellini. After orientation unlocks the Science Campus, follow the sign down the steps and through the green arch, then enter the lab and talk to Professor Bonilla. Nugget needs three things: her favorite smooth jazz record, the right temperature, and a worm. Each task has its own independent puzzle, so you can solve them in any order.

RequirementWhat to doSuccess sign
Play smooth jazzSolve the animal tile cabinet, take the record to the front desk playerMusic starts
Set the temperatureArrange the food-chain poster, enter three outlet codesAll outlet lights turn green
Feed NuggetSolve the bird-color lock, take the worm, give it to the chickenNugget eats and class wraps up

Biology Lab Setup: Where to Find Every Tile

The Escape Academy 2 biology puzzle has three independent stations, but the animal tile hunt is the best place to start. Pick up all five tiles before you touch the cabinet at the back of the room. Missing one tile is the most common reason the cabinet looks unsolvable. The tiles are scattered around the lab, and each one represents an animal that fits a specific superlative.

TileWhere to find it
TortoiseBelow the blackboard near Professor Bonilla
CheetahOn one of the student desks
OctopusOn another desk in the room
Blue whaleOn the windowsill
Howler monkeyOn the cabinet at the back of the room

Once you have all five, head to the cabinet of records. This is the first major lock in the Escape Academy 2 biology puzzle, and it uses a simple ranking theme: fastest, smartest, loudest, oldest, and largest. Place each tile in the matching slot, and the cabinet door swings open.

Cabinet labelAnimal tile
FastestCheetah
SmartestOctopus
LoudestHowler monkey
OldestTortoise
LargestBlue whale

If you are unsure about an animal fact, the labels are clear enough to reason through. The cheetah is the obvious speed pick, the blue whale is the size pick, and the howler monkey is the volume pick. The octopus and tortoise slots are the only ones that need a little more thought. When the cabinet opens, take the record and place it on the record player on the front desk. That checks off Nugget’s music request.

Record Cabinet and Temperature Puzzles

The record cabinet puzzle is usually the first lock players hit, but the temperature station is the one that can stall a run. Look at the food-chain poster on the wall and arrange its pieces so the chains are complete. Then note the numbers running down the side of the poster. Those numbers are the codes for the three power outlets that lead to Nugget’s cage.

Food chainCode to enter
Water9631
Desert9642
Grasslands / plains9753

Enter each code at its matching outlet. A correct code flips the outlet light from red to green. Once all three are green, the temperature is just right. That is the middle checkpoint of the Escape Academy 2 biology puzzle, and it is also the easiest one to verify: if any light is still red, recheck the poster arrangement before moving on.

A practical tip: solve the animal cabinet first, then the food-chain outlets, then the worm feeder. That order lets you confirm the record is playing and the temperature is stable before you spend time on the bird-color lock. You can still finish in a different order because the tasks are independent, but this route keeps the checklist clean.

Worm Feeder Puzzle and Chicken Checklist

The final lock in the Escape Academy 2 biology puzzle is the worm feeder at the back right of the room. The poster beside the worm box says you can only hear crickets if you are up early, so listen to each bird statue and find the one with crickets in the background. Note the colors on that bird’s wings, beak, tail, and body. Then enter those colors into the feeder lock.

With the Clue Jay as the early bird, the feeder sequence is orange, white, blue, white.

Lock positionColor
1Orange
2White
3Blue
4White

Take the worm from the feeder and give it to Nugget. After she eats, talk to Professor Bonilla again to finish the class. If the class does not immediately complete, check that the record is still playing and that all three outlet lights are green. The Biology class is not timed, so there is no penalty for double-checking each station.

With the record playing, the temperature stable, and the worm delivered, the Escape Academy 2 biology puzzle is done. The chicken checklist is complete, and you can move on to the next Science Campus objective.

FAQ

Is the Escape Academy 2 biology puzzle timed?

No. The Biology class has no timer, so you can take as long as you need on the tile cabinet, food-chain codes, and worm feeder. That makes it a low-pressure introduction to the Science Campus puzzles.

What is the fastest order for the Escape Academy 2 biology puzzle?

A clean route is to collect all five animal tiles first, open the record cabinet, play the record, arrange the food-chain poster, enter all three outlet codes, then solve the bird-color lock and feed Nugget. Because the three tasks are independent, this order is about convenience rather than a strict sequence.

How many animal tiles are in the Biology Lab?

There are five animal tiles: tortoise, cheetah, octopus, blue whale, and howler monkey. Pick up every tile before using the cabinet, or you will not be able to complete the fastest, smartest, loudest, oldest, and largest slots.

What if the worm feeder colors do not work?

Recheck the bird statue with crickets in the background and confirm the four colors in order. Also verify that the temperature outlets are all green and the record is playing, since the class checklist needs all three tasks finished. The feeder sequence for the Clue Jay setup is orange, white, blue, white.