Clock Tower Puzzle Walkthrough

Solve every Escape Academy 2 clock tower lock, from the star-code spool to the flipped final clock, with room-by-room codes and step-by-step tips.

Escape Academy 2 Clock Tower Puzzle Overview

The Escape Academy 2 clock tower is one of the earliest serious difficulty spikes in Back 2 School, and its timed rooms punish guesswork. If you are stuck on a color-code spool or cannot read the final mirrored clock, this Escape Academy 2 clock tower walkthrough gives you every code, the room order, and the reasoning that makes each lock click. The room appears during the “That Rings A Bell” quest, so you do not need late-game tools before you start; you just need to slow down and check each clue.

Treat the tower as three floors. The first floor teaches color and spatial matching. The second floor adds item use, a planetarium sequence, and an elevator code. The third floor combines season knowledge, sun position, and a final clock that is deliberately disorienting.

FloorMain obstaclesCritical answersWhat opens up
First floorColored-star spool lock; rope shields; telescope ladder lock47658; CAMELLadder to the second floor
Second floorRotational gear lock; planetarium; clock chest; moon-phase elevatorRight, Down, Up, Left, Right, Down; Square, Hexagon, Circle, Triangle, Pentagon; LUNAR; ECLIPSEAccess to the third floor
Third floorSeason lock box; static clock and sandbagsSeason sun settings; A, C, A, E, D, G, ABell rope and room completion

The room is timed, so enter every code you already know before spending time on a clue-based lock. If a lock rejects an answer, recheck the clue rather than rushing the next input.

Escape Academy 2 Clock Tower First-Floor Solutions

The first floor of the Escape Academy 2 clock tower contains two locks that look unrelated until you notice the color language. The spool lock uses star colors, while the ladder lock uses the rope path and a constellation seen through the telescope. Clear them in that order.

Color Star Spool Lock

The colored stars hanging from the ceiling match the colored dials on the lock around the large rope spool. Count the points on each star, then enter the number into the matching color. The spool color lock code is 47658. A common mistake is reading the stars left to right; the lock does not care about position, only color. Recheck the point count if the lock rejects the code, especially on star shapes that look similar at a glance.

Rope and Ladder Lock

With the spool free, attach the rope to the shields around the room. The four symbols in front of the ladder lock define the order, but the rope goes in descending order of those symbols. Use the correct colored symbol; similar stars can send the rope to the wrong anchor. After every anchor is set, look through the telescope. The visible symbol matches an animal constellation high on a wall, giving the code CAMEL. Enter it at the ladder lock and climb.

LockClueAnswerWatch out
Colored star spoolNumber of points per star; color dials47658Do not use left-to-right order
Rope shield pathFour symbols at the ladder lock; descending orderAttach rope to the shieldsMatch the exact symbol color
Telescope ladderAnimal constellation on the upper wallCAMELCheck the upper walls, not just eye level

Escape Academy 2 Clock Tower Second-Floor Solutions

The second floor of the Escape Academy 2 clock tower is where the room shifts from visual matching to multi-step item use. You will solve four locks, and each one hands you the tool or access needed for the next step.

Rotational Gear Lock

Find the three gears scattered around the room and place them on the wall with the others. Rotate the pieces until all arrow segments line up into one continuous path. The directional code is Right, Down, Up, Left, Right, Down. Enter that on the rotational lock directly behind you, then use the ladder it activates.

Planetarium Puzzle

At the planetarium, match the asteroids to the moon craters in the order shown. The correct sequence is Square, Hexagon, Circle, Triangle, Pentagon. Complete it, listen to the professor’s pun, grab the scissors, and return down the ladder.

Clock Chest and Lantern

Back on the main floor, head left and follow the arrows up the stacked boxes. At the top, a statue holds the clock time cipher needed for the chest below. Equip the cipher from inventory so it stays visible, then compare each clock’s hour and minute hands with the sheet. The chest code is LUNAR, and the reward is the lantern.

Elevator Moon Phases

Equip the lantern and read the hint on the elevator console. Seven letters are hidden in the bright purple moon cycles around the floor. Enter the letters in moon-phase order, from empty moon to full moon. The elevator code is ECLIPSE, which unlocks the third floor.

OrderPuzzleSolutionItem or access
1Gear wallRight, Down, Up, Left, Right, DownNext ladder
2PlanetariumSquare, Hexagon, Circle, Triangle, PentagonScissors
3Clock chestLUNARLantern
4Elevator consoleECLIPSEThird floor

Escape Academy 2 Clock Tower Third-Floor Solutions

The third floor of the Escape Academy 2 clock tower is the most demanding section. Two puzzles here rely on perspective and outside knowledge, so expect to pause and re-read the clues even after you know the answers.

Season Lock Box Settings

Start with the season lock box. Match the sun’s height for each season to one of the moving clocks, then combine that with the directions printed on the box. The surrounding season clocks provide the altitude of the sun by how far the little rotating sun sits from the center. Use the sun-height and direction logic to resolve the box, then enter:

SeasonSun heightDirectionVisual cue
FallMiddle heightWestBrown trees
SpringMiddle heightEastPink flowers
SummerLongest heightNorth-West—
WinterLowest heightNorthSnow-covered side

Spring is the side with pink flowers, fall is the side with brown trees, and winter is covered in snow. Those cues help you sort which wall clock belongs to which season before you test heights.

Final Mirrored Clock and Sandbags

Attach the device from the season lock box to the large static clock, then match the numbers listed beneath it. The trick is orientation: you are inside the tower, looking at the back of a clock face that is meant to face outward. Do not read the Roman numerals from left to right as they appear; mirror them as if you were outside looking at the front. Once you have the numbers, pull the sandbags in this order:

Pull orderSandbag
1A
2C
3A
4E
5D
6G
7A

A wrong pull plays a light buzzer. Stop, recheck the mirrored clock, and restart the sequence. The correct order gives a new musical cue and a congratulatory message. Walk to the large bell in the center and activate the rope to finish the lesson.

Escape Academy 2 Clock Tower Tips and Common Mistakes

Most failed attempts come from small reading errors rather than missing codes. Use this troubleshooting table before you restart a whole floor.

ProblemLikely causeFix
Star spool rejects 47658Counting colors in display order or miscounting pointsMatch each star’s point count to its color dial
Rope does not trigger the telescopeShield sequence is not in descending order or a symbol color is wrongRecheck the four symbols at the ladder and reset the rope
Rotational lock rejects the directionsGear arrows are not fully alignedRotate every gear until the arrow segments form one path
Clock chest code failsCipher is not equipped or clock times are misreadKeep the sheet on screen and compare both hours and minutes
Season box settings failSun height and printed direction are treated separatelyCombine each season’s altitude with its box direction
Sandbags buzzRoman numerals are read from the inside perspectiveMirror the clock face and re-enter A, C, A, E, D, G, A

FAQ

What is the hardest part of the Escape Academy 2 clock tower?

The third floor is the hardest part of the Escape Academy 2 clock tower. The season lock box asks you to combine sun height with direction, and the final clock requires you to mirror Roman numerals before pulling any sandbags. The earlier floors are more forgiving because their clues are visible in the room.

Can I finish the Escape Academy 2 clock tower without a guide?

Yes, if you slow down and use the in-room clues. Look through the telescope for the constellation, equip the cipher and lantern from inventory, and treat the final clock as a mirrored face. The timer makes the room tougher, but every answer is tied to a visible clue or a code sheet.

What happens after the sandbag sequence in the Escape Academy 2 clock tower?

A new musical cue and a congratulatory message play. After that, walk to the large bell in the center of the room and activate the rope to complete the escape room.

How should I manage the Escape Academy 2 clock tower timer?

There is no reliable fixed duration to plan around, so treat the room as a tight timed challenge. Enter known codes first, then spend the remaining time on clue-based locks like the season box and mirrored clock. If a sandbag pull buzzes, reset immediately instead of trying random orders.