Clocktower Puzzle Walkthrough

Solve the Escape Academy 2 tower puzzle with star-lock codes, gear rotations, planetarium order, season settings, and the final sandbag sequence.

The Clocktower room in That Rings A Bell is one of the first real difficulty spikes in Escape Academy 2, and it is easy to lose a run to one missed clue. The Escape Academy 2 tower puzzle stacks a color code, rope routing, gear alignment, a planetarium sequence, a lantern reveal, and a mirrored final clock into a single timed escape. Every floor depends on the last, so a wrong turn near the top can erase several minutes of progress. This Escape Academy 2 tower puzzle walkthrough gives you the exact codes, the order to tackle each lock, and the details that are easiest to overlook.

Clocktower Puzzle at a Glance

The Escape Academy 2 tower puzzle is split into three floors. The first floor unlocks the rope and ladder, the second floor produces the lantern and elevator code, and the third floor finishes with the season box and the bell. Use this overview to see how each lock feeds the next.

FloorMain locksEssential inputKey result
First floorColor star spool lock; ladder star lock47658; CAMELRope spool; ladder access
Second floorGear rotation; planetarium; clock chest; elevatorRight, Down, Up, Left, Right, Down; Square, Hexagon, Circle, Triangle, Pentagon; LUNAR; ECLIPSELantern; third-floor access
Third floorSeason lock box; final clockFall, Spring, Summer, and Winter settings; A, C, A, E, D, G, ABell rope and escape

Do not skip item pickups. The spool, gears, cipher sheet, lantern, and season-box device all feed later steps. If a lock refuses to open, check your inventory and the most recent object you collected before retracing the whole room.

First Floor: Color Lock and Rope Ladder

The first floor of the Escape Academy 2 tower puzzle is a color-and-shape check. Look up before touching the lock. The colored stars hanging from the ceiling are not decoration.

Open the Rope Spool With 47658

Each color on the spool lock corresponds to one hanging star. Count the points on each hanging star and enter that number under the matching color. The resulting code is 47658. If the lock rejects a digit, you are almost certainly counting a point twice or matching the wrong shade; separate the stars by color first, then count.

LockWhat to inspectCorrect inputWhat it opens
Rope spool color lockPoints on the colored stars47658Rope spool
Rope shield routeFour symbols in front of the ladder lockDescending order, with matching colorsTelescope clue
Ladder star lockTelescope constellation and wall animalsCAMELLadder to the second floor

Route the Rope and Unlock CAMEL

With the spool in hand, attach the rope to the shields around the room. Work in descending order of the four symbols shown in front of the ladder lock, and match the color on each shield carefully; the stars can look nearly identical at a glance. Once the route is correct, look through the telescope. It shows a symbol that matches an animal constellation high on one wall. Enter CAMEL on the ladder lock and climb.

  • Start with the highest-ranked of the four symbols, then work down.
  • Match both shape and color; a near-match will not advance.
  • The telescope clue is only readable after the rope route is complete.
  • The animal name opens the ladder, not the next floor.

Second Floor: Gears, Planetarium, and Lantern Codes

The second floor is where the Escape Academy 2 tower puzzle starts asking you to carry information between rooms. You will align gears, read a planetarium pattern, decode clock times, and reveal hidden letters.

Align the Three Gears

Find the three loose gears around the room and place them on the wall with the others. Rotate the assembly until every arrow piece lines up. The completed wall gives the directional code Right, Down, Up, Left, Right, Down. Enter it on the rotational lock directly behind you to activate the next ladder.

PuzzleActionCode or itemNext step
Gear wallPlace three gears; align every arrow pieceRight, Down, Up, Left, Right, DownRotational lock behind you
PlanetariumMatch asteroid order to moon cratersSquare, Hexagon, Circle, Triangle, PentagonTake scissors; descend
Clock chestFollow arrows up boxes; use the statue cipherLUNARLantern
ElevatorEquip lantern; read the purple moon cyclesECLIPSEThird floor

Planetarium Order and Clock Chest

At the planetarium, match the asteroid order to the craters on the moon: Square, Hexagon, Circle, Triangle, Pentagon. Collect the scissors before heading back down. On the lower floor, go left and follow the arrows up the stacked boxes. At the top, a statue holds the clock time cipher needed for the chest below. Equip the cipher sheet from your inventory so it stays on screen, then match each clock's hour and minute hands to the sheet. The chest code is LUNAR, and the chest contains the lantern.

Use the Lantern for ECLIPSE

Equip the lantern and follow the hint on the elevator console. Seven letters are hidden in the bright purple moon cycles around the floor. Enter them in the order of the moon phases, from empty to full. The elevator code is ECLIPSE, which opens the way to the third and final floor.

Third Floor: Seasons and the Final Clock

The final floor of the Escape Academy 2 tower puzzle is the most demanding. It combines general knowledge about the sun with a clock face that is deliberately disorienting.

Set the Season Lock Box

Match each season's sun height to one of the three moving clocks on the wall, then combine that with the directions printed on the box. Use the room's visual cues to tell the seasons apart: spring has pink flowers, fall has brown trees, and winter is covered in snow.

SeasonHow to identifySun heightDirection
FallBrown treesMiddleWest
SpringPink flowersMiddleEast
SummerLongest sun heightLongestNorth-West
WinterSnowLowestNorth

The large season clocks are not red herrings. Their rotating suns sit at different distances from the center, which represents the sun's altitude: high, medium, or low. Compare that distance with the rings on the box and count carefully. The box art uses four rings plus a center dot as its scale, so do not stop at the first three circles.

Read the Mirrored Clock and Pull the Sandbags

Attach the device from the season lock box to the large static clock and match it with the numbers listed beneath. The crucial trick is perspective: you are inside the clock tower, looking at the back of a clock face. The numerals are not scrambled; they appear reversed from your side. Read the Roman numerals as if you were standing outside the tower and looking in, and the numbers line up correctly.

Once the mapping is clear, pull the nearby sandbags in this order.

OrderSandbag
1A
2C
3A
4E
5D
6G
7A

An incorrect pull produces a light buzzer. If you hear it, stop and recheck the mirrored numeral that gave you the current letter rather than guessing the rest of the sequence. A correct entry plays a new musical cue and a congratulatory message. Finish by walking to the large bell in the center of the room and activating the rope.

Common Mistakes and Time-Saving Tips

The Escape Academy 2 tower puzzle is fair, but several details are easy to misread under the timer.

  • Treat the color lock as a counting puzzle, not a sequence puzzle. Count star points per color.
  • Match both shape and color on the rope shields; close shades are intentional.
  • Finish the rope route before trusting the telescope; the constellation only resolves into the ladder code after the shields are correct.
  • Keep the cipher sheet equipped. It stays on screen and saves backtracking between the statue and the chest.
  • Equip the lantern before reading the moon cycles, or the seven letters will not be visible.
  • On the season box, use the sun's distance from the center to judge high, medium, or low altitude.
  • Remember that the final clock is viewed from behind. XI from your side is IX from the outside.
  • Listen for the buzzer after each sandbag. It signals a bad pull, so correct the sequence before continuing.

FAQ: Escape Academy 2 Tower Puzzle

What is the rope spool code in the Escape Academy 2 tower puzzle?
Enter 47658. Match each colored star's point count to the same color on the lock.

Why does the final clock in the Escape Academy 2 tower puzzle look wrong?
The clock face is viewed from inside the tower, so the Roman numerals are mirrored. Read them from the outside perspective; for example, XI from your side is IX from the outside.

Where do I use the lantern?
Use it on the second floor's elevator lock. Equip the lantern, find the seven letters in the purple moon cycles, and enter them from empty moon to full moon for ECLIPSE.

What happens if I pull the sandbags out of order?
A light buzzer sounds. Check the mirrored clock mapping again and re-enter A, C, A, E, D, G, A.